﻿using UnityEngine;
namespace PanettoneGames.GenericEvents
{
    //Void
    [CreateAssetMenu(fileName = "New Void Event", menuName = "Game Events/Void Event")]
    public class VoidEvent : BaseGameEvent<Void>
    {
        public void Raise() => Raise(new Void());
    }
    public struct Void { }
}